Save settings on exit game (Interkarma) 5ba0e15.Default sky follow main camera viewport rect (Interkarma) b5a5fad.Allow stronger ColorBoost settings up to a max of 8.0 (Interkarma) b794256.Fix position of arrow count label at different aspect ratios (Interkarma) d4fc32b.Fix Boethiah flat index in FACTION.TXT - requires starting new game (Interkarma) be87afe.Allow cast when held to be overridden and modified by mods (Hazelnut) #2254.Randomize dye color for clothing items created by quests (Ralzar81) #2253.Added actions property to task class (Macadaynu) #2249.Color picker tweaks and fixes (TheLacus) #2244.Floating Origin change now also adjusts EnemyMotor's "last grounded" (KABoissonneault) #2270.Virtual "Open" effect for exterior doors (KABoissonneault) #2264.Fixed custom textures for NPC billboards not having a collider (KABoissonneault) #2255.Enemy corpse custom texture fix (KABoissonneault) #2242.Remove leftover elements of Baltham Greyman Pt2 (Jay_H) #2240. Tutorials by Hazelnut on how world data works for Daggerfall and an overview of the World Data Editor's features can be read here: Adds World Data Editor to Unity DFU editor tools (Hazelnut) #2267.More details about rendering update in blog posts linked below. As of 0.13.4, these changes are now out of preview. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. This release contains several updates to rendering and lighting. ** Please also update your mods and check compatible with 0.13 ** If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.Äownloads are below release notes under Assets.
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